package pong.game.objects;

import pong.mathematic.Vector3D;

public class GL_Washer extends GL_ActiveItem {

	public GL_Washer(Vector3D center, float width, float height) {
		super(center, width, height);
		setBounceWall(1f);
		setBounce(1f);
		setDrag(0);
	}

	public void topCollide() {
		// Data.getInstance().getBottomParty().addPoints(1);
	}

	public void bottomCollide() {
		// Data.getInstance().getTopParty().addPoints(1);
	}

}
